P+ - Donkey Kong - Common Subroutine 0xb48c
- CreateInterrupt { interrupt_id: Some(10019), action: PassiveStand, requirement: (OnGround) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x5219) LessThan InternalConstantInt (0x5a0c)))
- PreviousInterruptAddRequirement((InternalConstantInt(FramesSinceShield2) GreaterThanOrEqual InternalConstantInt (0x5a0d)))
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc7e)))
- PreviousInterruptAddRequirement(not(Unknown(10019)))
- CreateInterrupt { interrupt_id: Some(10018), action: Passive, requirement: (OnGround) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x5219) LessThan InternalConstantInt (0x5a0c)))
- PreviousInterruptAddRequirement((InternalConstantInt(FramesSinceShield2) GreaterThanOrEqual InternalConstantInt (0x5a0d)))
- PreviousInterruptAddRequirement(not(Unknown(10019)))